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Unlike the Resident Evil style over the shoulder shooters that lent itself to the original Dead Space, Extraction is a rail shooter. So fans of the arcade style shooters will feel right at home. This is a good thing and a bad thing for the game.
On the positive side, this takes away some of the confusion and disorientation two separate players can fall into on occasion and there will always be a clear progression path forward; no more running around labyrinthine hallways to find your next objective. To be fair though, this was pretty well eliminated in the original Dead Space with the waypoint system.
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On the flip side of the camera coin, the camcorder-style movement of the camera can make it difficult to pick up items as they're occasionally only on screen for a split second as your avatar whips his head to the side to see some necromorph that's burst through a window. Whenever the camera was moving erratically Meghan and I found ourselves using the kineses module on random parts of the screen on the off chance we'd pick up something - and we had much better success with this method!
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That being said the fun factor is just as high as with the original, especially now that it's a co-op game. That was my one big beef with the original Dead Space game: Meghan and I both loved the game, but we couldn't play it together. But throughout Extraction the game offers up situations where you'll have to take turns fending off enemies and welding a circuit or work together to efficiently weld a plate over an air vent to keep creatures from swarming in.
The nostalgia factor is here as well. Granted, the original Dead Space hasn't been out for too long, but it's still fun to see familiar locations like the shuttle bay and the entrance hall to the medical facility. There are also a few recurring characters throughout the game that really help to intertwine the two games.
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The bosses can be difficult without the Pulse Rifle, as you must shoot a very small circle on a moving tentacle to stun them before they smack you for massive damage. If you can't use the Pulse Rifle or don't have excellent aim with the other slow-firing weapons the bosses will likely be very frustrating.
If there is anything negative to be said about this game as a two player shooter, is that both players are essentially controlling one person, so your arsenal of weapons is still limited to four weapons. One advantage of having a friend you're used to playing with in games like this is that you can divvy up the different types of weapons depending on who likes what gun, but throughout the game we were constantly finding ourselves debating between which guns to keep and which to discard.
All in all a very fun game that I would definitely recommend to those who game with another =)
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